AMOUNT OF TOKENS: 1,500,000,000
NAME: METROLORD SYMBOL: MEL
USE OF PROCEEDS
MetroLord Global focused on economic incentives so that it could be a transfer of value, not just a copy of real estate sales.
In the blockchain project, token economy design requires consideration of economics. Metrolord Global is designed to defend prices by taking into account the time-relationship between buying and selling tokens
is a blockchain ecosystem with virtual economic.
Virtual reality begins with changing the way humans interact with the environment, but in virtual economics the way humans interact with the environment is structured when certain principles are applied. MetroLord has many benefits in the ecosystem, and the value of the city owned by MetroLord depends on the rate of return on the market. Each ecosystem is responsible for an important core part, creating a robust economy system.
METROLORD GLOBAL IS…
The game industry is a highly value-added knowledge-intensive service business that does creative work based on abundant materials. It is also highly scalable as a content business with high connectivity with other industries. The global game market has been growing at an average rate of 7% per year for the past four years, and sales of China's
No.1 Tencent are $18.1 billion as of 2017. As paradigm shifts from traditional console markets in North America and Europe to online and mobile games, Asian markets are receiving much attention. The Asian market grew 9.2 percent year-on-year, generating $51.5 billion in sales in 2017.
GLOBAL GAME MARKET
Virtual reality begins with changing the way humans interact with the environment, but in virtual economics the way humans interact with the environment is structured when certain principles are applied. MetroWorld's city owner will has a unique item (city) within the virtual economy. A city is not simply existing, but creating authority as a MetroLord, and its value is determined through Auction.
Blockchain Ecosystem with Virtual Economic
MetroLord owns the city and makes a profit. Cities are able to exchange with tokens again through auctions, so value is determined in the market, and value is proportional to the city's rate of return. The process of transferring assets through auction is achieved through fair agreement within the ecosystem.
Follows the basic rules of moving avatar through the dice on board like ‘monopoly’ game. At this time, a landmark is built in each city, and the toll is raised. It is classified as a board game in the form of PVP(Player versus Player)and is a system in which users compete against each other. The right to profit on fees without competition is MetroLord, which owns the city.
Based on HashChain, a logic that is fair and tamperproof is applied. It is a mini game with a fast rotation rate. It is different from game to game, but game rounds are performed sequentially in minutes. We can analyze the results of past games, but we can't predict the outcome of future games. This means that all users will play the game under the same conditions and will be maintained based on trust. 'MetroLord' can earn in commission revenue through Affiliate activities.
MetroLord does activities to bring in users. This is illustrated in a schematic diagram in the Advertising Ecosystem Action. These Affiliate Activities enable the recruitment of new users, which creates an motivation for advertisers. Users can watch advertisements for a set amount of time and get appropriate compensation. These rewards will create incentives for new users to participate in and will grow complementary with each other. since the token executed for advertising does not lead to mass sales, the design according to the time relationship has an important meaning.
Partnership and Establishment
Gaming ecosystem Prototype building
Metrolord Global Launch
Auction ecosystem Prototype building
METROLORD GLOBAL ROAD MAP
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